G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
+static void
+st_icon_finalize (GObject *object)
+{
+ StIconPrivate *priv = ST_ICON (gobject)->priv;
+
+ if (priv->icon_name)
+ {
+ g_free (priv->icon_name);
+ priv->icon_name = NULL;
+ }
+
+ G_OBJECT_CLASS (st_icon_parent_class)->finalize (gobject);
+}
+
static void
st_icon_get_preferred_height (ClutterActor *actor,
gfloat for_width,
object_class->get_property = st_icon_get_property;
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
+ object_class->finalize = st_icon_finalize;
actor_class->get_preferred_height = st_icon_get_preferred_height;
actor_class->get_preferred_width = st_icon_get_preferred_width;